paperlined.org
games > multiplatform > the_bonfire:_forsaken_lands
document updated 4 years ago, on Oct 11, 2019
The Bonfire: Forsaken Lands – Walkthrough

The Bonfire: Forsaken Lands – Walkthrough

Gather wood until you have enough to build a bonfire.

The bonfire will draw wanderers to your encampment.

Continue gathering wood until you can build a Farm and Workshop. When you get wanderers, put them to work gathering wood.

"The farm can produce food to feed the workers."

The workshop allows you to craft spears and carts.

Spears are used by guards. Carts are incredibly handy, they allow most of your workers to work more efficiently (e.g. to carry 5 bundles of wood instead of just 1). Be diligent about assigning carts to your workers.

The icons at the top indicate the resources that you have. Over time, you'll get new types of resources.

Every night some beasts will attack. If there's a meteor in the sky, then you'll get the toughest monster — a monstrous spider or two.

One way to die is for the beasts to attack and you don't have enough guards, or if your guards don't have enough weapons or armor. Over time the beasts will get stronger and you'll need more/stronger guards.

Skins are produced by either skinning the nightly animals, or (in the future) by putting workers to work as a Herdsmen.

Creating a torch allows you to assign workers to be guards.

Guards will be active at night and sleep during the day. Although you can reassign daytime workers to nighttime duty and vice versa, this can eventually make the workers exhausted.

Building a wooden bridge opens up the ability to build an iron mine, and build a hut by the woods.

(is it me, or are the hut-by-the-woods and the hut-by-the-river backwards?)

Only build huts as needed when you run out of space for your current workers.

Building an iron mine allows iron miners to do their job, and opens up the possibility of building a pasture and a forge.

Building a pasture gives your workers the ability to be a herdsman, and gives you the ability to build a tannery.

Building a forge allows to craft an iron axe, a pick axe, a bow & arrow, and a sickle.

Crafting a bow & arrow gives your workers the ability to be scouts. Becoming a scout gives you the ability (at the next night) to explore a cave.





The solar forge allows you to create the flaming sword. I don't think it's really necessary?