document updated 18 years ago, on Apr 18, 2008
Vehicles
Learning
- programming language paradigms:
- specific programming techniques:
- other fields
(note: most of these are extremely unrealistic goals as initial things to study. This is intentional... working towards the light at the end of the tunnel provides me motivation to learn less clearly important prerequisites that I'd otherwise not be motivated to study)
- signal processing (unblur, learn how most image and audio filters are implemented, tomography, beamforming, computer vision / image analysis, demodulation in software-defined radio)
- learn more electrical engineering (SPICE, FPGA, RF, ...)
- economics (understand Greenspan's philosophies, modern schools, international economics (particularly balance of trade, and how exchange rates work))
Arts
Sports
- be able to sustain higher than 15mph average speed for 1+ hour rides
- learn at least a few basic trials moves (trackstands, a decent bunny-hop with normal pedals, ...). Possibly get a more trials-like bike (single speed, maybe fixed gear?, ...)
Physical projects
- build a couple car/motorcycle/bike dash-top boxes... eg. bike computer, TSD odometer, GPS analyzer (eg. how much time is wasted at stop lights, how much time is wasted by other cars going below the speed limit, empirical route optimization, etc)
- build a very simple robot with unique locomotion design that allows it to potentially maneuver many places (even if it requires extensive software control to be able to actually be able to go many places... but not something that's so difficult to solve as bipedalism)