# Cause all STDIN to be hilighted. # To use this, source it from your ~/.bashrc. # To change the color that your STDIN text is displayed in, add an ANSI code to the end of your # prompt. # # Example: # export PS1='\[\033[0m\]\u@\h:\w\$ \[\033[102;30m\]' # This was inspired by http://www.twistedmatrix.com/users/glyph/preexec.bash.txt # http://superuser.com/questions/175799 # BUGS: # - bleeding happens when: # - Ctrl-L is used to clear the screen # - you backspace # - you do a syntax error (for example, open a single-quote, but don't close it) function trap_install () { # *BOTH* of these options need to be set for the DEBUG trap to be invoked # in ( ) subshells. This smells like a bug in bash to me. The null stderr # redirections are to quiet errors on bash2.05 (i.e. OSX's default shell) # where the options can't be set, and it's impossible to inherit the trap # into subshells. set -o functrace > /dev/null 2>&1 shopt -s extdebug > /dev/null 2>&1 # Finally, install the actual traps. #PROMPT_COMMAND="${PROMPT_COMMAND};preexec_invoke_cmd" PROMPT_COMMAND="preexec_invoke_cmd" trap 'preexec_invoke_exec' DEBUG } # This function is installed as the PROMPT_COMMAND; it is invoked before each # interactive prompt display. It sets a variable to indicate that the prompt # was just displayed, to allow the DEBUG trap, below, to know that the next # command is likely interactive. function preexec_invoke_cmd () { preexec_interactive_mode="yes" } # This function is installed as the DEBUG trap. It is invoked before each # interactive prompt display. Its purpose is to inspect the current # environment to attempt to detect if the current command is being invoked # interactively, and invoke 'preexec' if so. function preexec_invoke_exec () { # We're in the middle of tab-completion. Don't do anything. if [[ -n "$COMP_LINE" ]]; then return; fi echo -ne '\033[0m' return if [[ -z "$preexec_interactive_mode" ]] then # We're doing something related to displaying the prompt. Let the # prompt set the title instead of me. return else # If we're in a subshell, then the prompt won't be re-displayed to put # us back into interactive mode, so let's not set the variable back. # In other words, if you have a subshell like # (sleep 1; sleep 2) # You want to see the 'sleep 2' as a set_command_title as well. if [[ 0 -eq "$BASH_SUBSHELL" ]] then preexec_interactive_mode="" fi fi if [[ "preexec_invoke_cmd" == "$BASH_COMMAND" ]] then # Sadly, there's no cleaner way to detect two prompts being displayed # one after another. This makes it important that PROMPT_COMMAND # remain set _exactly_ as below in preexec_install. Let's switch back # out of interactive mode and not trace any of the commands run in # precmd. # Given their buggy interaction between BASH_COMMAND and debug traps, # versions of bash prior to 3.1 can't detect this at all. preexec_interactive_mode="" return fi # If none of the previous checks have earlied out of this function, then # the command is in fact interactive, and this is the equivlant point of zsh's preexec. echo -en '\033[0m' } trap_install