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quests
document updated 18 years ago, on Apr 5, 2008
At some point, available resources are inherently limited. Either there's enough bandwidth this next 1000ms to send the requested data, or there's not. When there's not, there's no choice but to delay/drop some packets. The problem comes when the end-user is unable to have any control over the prioritization decisions. In most cases, ISP's are unwilling to provide end-users any of the mechanisms they need to implement priority decisions. Hopefully though there are ways that users can create those mechanisms themselves.