document updated 17 years ago, on May 5, 2007
Daspien Bladedancer (hero)
(5), Flip Daspien Bladedancer --> Daspien deals X melee damage to target hero or ally, where X is the combined ATK of your Melee weapons.
Morova of the Sands (hero)
(10), Flip Morova --> Morova deals 7 nature damage to target hero or ally.
Rake (druid instant ability <1>)
Attach to target hero or ally, and your hero deals 1 melee damage to it.
Ongoing: At the start of your turn, if your hero is in cat form, it deals 1 melee damage to attached character.
Wrath (druid ability <2>)
Your hero deals 3 nature damage to target hero or ally.
Claw (druid instant ability <4>)
Your hero deals 3 melee damage to target hero or ally.
Ongoing: Your hero is in cat form. (+1 ATK while attacking. Destroy this card when you strike with a weapon or play a non-Feral ability.
**Thorns (druid instant ability <4>)
Attach to target hero or ally.
Ongoing: When attached character is dealt combat damage, it deals 1 nature damage to the source of that combat damage.
Nature's Majesty (druid instant ability <5>)
Choose one: Your hero deals 5 nature damage to target hero or ally; or your hero heals 5 damage from target hero or ally.
Wing Clip (hunter instant ability <1>)
Target hero or ally can't attack your hero this turn. Your hero deals 1 melee damage to that character.
**Point Blank (hunter instant ability <2>)
If your hero is defending, it deals 3 ranged damage to target attacker.
**Immolation Trap (hunter instant ability <3>)
Trap (You may exhaust your defending hero rather than pay this card's cost.)
Attach to target attacking hero or ally.
Ongoing: At the start of your turn, your hero deals 2 fire damage to attached character.
**Venomstrike (hunter pet <4>)
At the end of each turn, Venomstrike deals 4 nature damage to each hero and ally it dealt damage to this turn.
Scorch (mage ability <0>)
Your hero deals 1 fire damage to target hero or ally.
Arcane Missiles (mage instant ability <X>)
X can't be more than (5).
Your hero deals X arcane damage to target hero or ally.
Deep Freeze (mage ability <2>)
Attach to target ally, and your hero deals 2 frost damage to it.
Ongoing: Attached ally can't attack.
Arc of Flame (mage ability <5>)
Choose one: Your hero deals 4 fire damage to target ally; or your hero deals 2 fire damage to each of two target allies.
**Hammer of Wrath (paladin instant ability <1>)
Your hero deals 3 holy damage to target hero or ally with damage on it. That damage can't be prevented.
Seal of Command (paladin ability <3>)
(1), Destroy Seal of Command --> Your hero deals 4 holy damage to target exhausted hero or ally.
Consecration (paladin instant ability <6>)
Your hero deals 2 holy damage to each hero and ally in target player's party. That damage can't be prevented.
Shadow Word: Death (priest ability <2>)
Your hero deals 3 shadow damage to target hero or ally. If that character doesn't have fatal damage on it, put 3 damage on your hero.
Slice and Dice (rogue instant ability <2>)
As an additional cost to play Slice and Dice, remove up to five Combo cards in your graveyard from the game.
Your hero deals X melee damage divided as you choose to any number of target heroes and/or allies, where X is the number of Combo cards you removed.
Kick (rogue instant ability <3>)
Your hero deals 2 melee damage to target hero or ally. If you targeted a hero, you may interrupt an ability card played by its controller.
Ambush (rogue instant ability <3>)
Play only if your hero has stealth.
Your hero deals X melee damage to target exhausted hero or ally, where X is 5 plus the ATK of one of your Daggers.
Blade Flurry (rogue ability, combat hero <4>)
Ongoing: When your hero deals combat damage with a weapon to an ally, you may have your hero deal that much melee damage to another target hero or ally.
Fire Nova Totem (shaman totem <1>)
Ongoing: At the start of your turn, destroy Fire Nova Totem. If you do, it deals 3 fire damage to each opposing hero and ally.
Flametongue Weapon (shaman instant ability <2>)
Attach to one of your Melee weapons.
Ongoing: When you strike with attached weapon, your hero deals 1 fire damage to target hero or ally.
Flame Shock (shaman instant ability <3>)
Attach to target hero or ally, and your hero deals 2 fire damage to it.
Ongoing: At the start of your turn, your hero deals 1 fire damage to attached character.
**Lightning Shield (shaman instant ability <4>)
Lightning Shield enters play with three lightning counters on it.
Ongoing: When your hero is dealt damage by a hero or ally, remove a lightning counter from Lightning Shield. If you do, your hero deals 2 nature damage to that character. If you removed the last counter, destroy Lightning Shield.
** means that it has some caveats... it can't be used against all heroes/allies, or is pretty difficult to use
- no damage-enhancement cards are included, if they couldn't do damage all by themselves (eg. when X is 0)
- if it can't deal damage to an ally at least, it's not included (eg. if it only does damage to heroes, eg. "Blistering Fire")
TODO:
- continue searching non_combat_damage.txt.match, starting at "Lightning Storm" (only 11% of the way through, gahh)