document updated 15 years ago, on Apr 18, 2009
My goal is to build a robot that is 1) as physically simple as possible, 2) can traverse as wide variety of terrain as possible, and 3) allows room for software smarts to make up for its physical simplicity. (I'm terrible at hardware, decent at software)
Once you see how many creative locomotion methods there are, you see that maybe it's not too much of a stretch to do this.
Fixed rolling
Deformable rolling
- Balloons/bladders: one
- Rigid actuators: one
- Flexible actuators: one
- With jumping mechanism as well: jollbot
Wheel variants
Serpentine
- simple crawler: one
- swimming: one
Other
Favorites
- leg/wheel/paddle combo
- underwater glider
- con: can only go underwater; pro: underwater is a BIG place, with lots of different terrain
- con: can't move very fast; pro: are pretty efficient and can go long distances