document updated 19 years ago, on Oct 2, 2005
- things to mention (or mention more prominently):
- high-level goals of level design:
- make the gameplay generally fun
- make the gameplay balanced
- encourage or discourage certain activities in a game (eg. may encourage or discourage
snipping/camping, very likely will draw people away from their initial base and engage
them with each over in a fight over contentious resources)
- Possible screenshots to include:
- a better 3D game screenshot
- an adventure game, perhaps hilighting even more where specific movable items are?