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games > CCG > WorldOfWarcraft
document updated 17 years ago, on May 5, 2007

Goals

Design

Specific things it needs to be able to do:

The cards need to be in the right orientation so the camera can be set up to image a close-up of just the end of the card.

For WoWTCG cards... ALL of them have a white section on the bottom. So that's the easiest way to check (especially if the camera can both image a wide-angle shot, and the close-up of the "bottom"). If both the top and bottom can't be imaged and compared, then presumably, the computer would just try to decode one side, and if it failed, then flip it, and try to decode that other side.

Alternately, we could just do some sort of cartesian-distance thing on a picture of the whole-card view, and try to find the closest match. Presumably that would work well also, and wouldn't require the card-turning hardware.