document updated 17 years ago, on May 13, 2007
Decks that I've had at least minimal success with:
Armor turtle deck
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- use an alliance warrior
- the most important is getting 3+ pieces of armor deployed... this is an effective shield that
makes it difficult to do any damage (even if I lose 66% of healt before the shield up, it's still
a very good thing)
- warrior's +1 ATK to my hero/allies and -1 ATK to opponents becomes increasingly useful as well
- combine this with alliance's plethora of Elusive allies
- vulnerabilities:
- anything that destroys armor (eg. Moria Darkheart) can kill this in the long run
- an effective aggro/speed deck can do enough damage before I'm able to errect the full shield
Simple speed deck
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Include ONLY:
- card-draw quests
- horde allies, especially ferocity ones
- anything else that can give positive card-draw
Vulnerabilities:
- lack of non-combat damage means it fails miserably against an elusive-heavy deck.
Elusive + Flamestrike
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- all elusive allies
- mage's flamestrike (to quickly deal with rows of allies)