document updated 17 years ago, on May 12, 2007
===== May 1, 2007 =====
- holy shit, Forbidden Knowledge really can be quite an effective card, for games that you can make
it to turn 8... Priorities on cards to draw are:
- Blueleaf Tubers, to prevent you from losing the game
- 4xIN DREAMS... this and ForbidKnowl are turn 8 cards... presumably you throw down FK first...
that means that the resources for the NEXT FOUR TURNS will be 100% in-dreams... you're
guaranteed 12 extra cards over the next four turns.
- Anything else that has card-draw.... in case 12 cards isn't enough, cards like Parvink that
let you draw extra cards are now THAT MUCH MORE POWERFUL
- Is there a way to pre-empty any ability-killing cards, to keep the party rolling?
- only one that I can find: Tyrus Sheynathren, however, it requires you to maintain an extra
three resources free.... which makes it hard to do the FK+InDreams combo right away at turns 8+9
- add columns to the Excel spreadsheet that indicate:
- which cards have card-draw
- cards that can do direct damage
- cards that can destroy allies (similar to the above, but goes all the way)
- cards that can destroy ongoing abilities
- cards that can interrupt non-ongoing abilities? (though there are very few of these)
===== May 5, 2007 =====
- Winsor beat me handily with his... Timmo Shadestep? (Rogue Alliance)
- Lowdown Luppo is a very annoying card to try to kill
- buy more Flamestrike
- need to include more EQ killers in my deck
- an easy strategy: just copy Winsor's last deck, and HE'LL show me how to beat it...
especially when I try several strategies and can't figure it out on my own
- my previous strategy was to try doing any non-combat damage.
However, Winsor's "Helm of Fire", and my "Flamestrike" show that it's much better to focus on
cards that can deal non-combat damage to multiple targets.... Especially the Fire Helm has the
advantage of an ally (it sticks around and hits once per turn), but also of non-combat damage
(who cares if they're elusive? And it prevents opponents from striking back when attacked)
===== May 12, 2007 =====
- I beat Winsor 3/5 games with Litori Frostburn (alliance mage):
- nearly EVERY ally was elusive, with only a very few exceptions (4xParvink (protection vs
allies is good, plus card draw), Lady Jaina Proudmoore, Stylean Silversteel, Sentry Gwynn, ...)
- Flamestrike<7>... I only had one in my deck, but I could often deploy it with 3 allies out,
and kill them all... Winsor thinks this card (especially if I had 4 of them) is an
overpowered game-winner
- some equipment-killers, just to try to deal with Winsor's Fire Helm + Devilsaur Leggings
TODO:
- buy some cheap ally killers (Winsor kept pulling out Coup de Grace<2> and Prey on the Weak<2> out,
and it was sometimes very very disappointing (eg. when he killed my Lady Jain Proudmoore)
- I swear I thought that the artwork for Galway Steamwhistle was *very* similar to the artwork on
another WoWTCG card... Maybe not though, because that artist is credited with only two cards?
http://faleg.org/cgi-bin/wowtcg/query.cgi?search=francis&field=artistName
- TAKE HERO-ONLY NCD OUT!! (even though it won me one of the games tonight)
- BUY MORE of the Flamestrike<7> card, because Winsor says it owns
- Ryn Dreamstrider sucks because he exhausts himself and doesn't end up doing a whole lot of damage
for 4 points