see scrCreateTileObj() @ entrance X exit 0 blank (air) 1 brick 2 lush (i.e. forest or jungle decoration) 3 dark 4 push block 7 spikes 9 brick wall . oBlock (moveable?) A altar a chest B tiki b oBrickSmooth d dice I golden idol i random item on the shop floor K shopkeeper L ladder l lamp M mattock k shop sign P ladder top S snake s (randomly) a snake or a brick T big ruby W wanted poster w water