decided to do: things to try: - does this level "force" the player to go in a strict linear path too much? I suppose ANY user-created level will do this to some extent, but I REALLY corral them more than usual. - later, do the "role reversal" thing (exchangeroutes.html) - depending on where you jump from, the jump arc can be different? Try to make the two guys jump from different places, and land at different (but both useful) places