document updated 15 years ago, on Feb 8, 2009
- release todo:
- the first level could be named "identical twins"? Though I don't want to give up on the idea
of having more than two players.
- it MUST be named "lemmings1" because there are SOOOO many different things you can do with this idea, INCLUDING multiple lemmings.
- post the description on BOTH forum threads, AND on a separate page on the wiki.
- INCLUDE A SCREENSHOT to make it clear to people that it's worth getting over the
barrier-to-entry (figuring out how to use debug mode, going through the hoops of loading
my level)
- blurb:
Introducing Spelunky's first "multiplayer" cooperative map. It's also the first map to have a key-and-lock mechanic.
[image]...[/image]
This map obviously pushes the limit of what the game was designed to do. So, there
[i]will[/i] be unintuitive behaviors and a few bugs that the map has to work around.
However, this one works surprisingly well.
The main unintuitive and/or buggy things to be aware of are:
[list]
[li]When the "seconday" character picks something up, then the "primary" character is actually the one who is holding it.
[li]There is a "lead" character -- he's the one with the whip. He's the only one enemies go for, and he's the only one who can place bombs and ropes.[/li]
[/list]
- okay, WHY are there random deaths? It's not the [[frozen region]]. If I can't resolve this, then
the map is essentially dead.
- there's one "lead" player. Important things about him:
- he's the only one who gets the whip
- he's the only one that enemies go for
- when multiple people go on the spring jump, he always goes first
- when you pull out a bomb, or whip, he's the only one who gets them, but he gets N copies
- the view scrolls with the lead player only
- when one person gets damaged, they all fall on the floor simultaneously
- strange/bizarre/buggy:
- when one of the people get pushed off into the [[frozen region]], EVERYONE DIES. Weird.
(workaround: make sure they all stick close enough together)
things to try:
- later, do the "role reversal" thing, where it goes:
==================================
A(goingright) -> nobody
========================== =======
B(goingright) -> A(goingleft)
========================== =======
nobody -> B(goingleft)
==================================
- make one person jump over a barrier, but the other person has to avoid jumping on spikes
- depending on where you jump from, the jump arc can be different? Try to make the two guys
jump from different places, and land at different (but both useful) places
- what happens if one of them gets a jetpack? do they all fly?
- what kind of "team" activities can we do?
- go down two different paths at once, and do some sort of "and gate" at the end?