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games > pc > Spelunky > levels > lemmings_notes
document updated 15 years ago, on Feb 8, 2009
- release todo:
    - the first level could be named "identical twins"?  Though I don't want to give up on the idea
      of having more than two players.

            - it MUST be named "lemmings1" because there are SOOOO many different things you can do with this idea, INCLUDING multiple lemmings.

    - post the description on BOTH forum threads, AND on a separate page on the wiki.
        - INCLUDE A SCREENSHOT to make it clear to people that it's worth getting over the
          barrier-to-entry (figuring out how to use debug mode, going through the hoops of loading
          my level)
    - blurb:
        
            Introducing Spelunky's first "multiplayer" cooperative map.  It's also the first map to have a key-and-lock mechanic.

            [image]...[/image]

            This map obviously pushes the limit of what the game was designed to do.  So, there
            [i]will[/i] be unintuitive behaviors and a few bugs that the map has to work around.
            However, this one works surprisingly well.

            The main unintuitive and/or buggy things to be aware of are:
            [list]
            [li]When the "seconday" character picks something up, then the "primary" character is actually the one who is holding it.
            [li]There is a "lead" character -- he's the one with the whip.  He's the only one enemies go for, and he's the only one who can place bombs and ropes.[/li]
            [/list]




- okay, WHY are there random deaths?  It's not the [[frozen region]].  If I can't resolve this, then
  the map is essentially dead.



- there's one "lead" player.  Important things about him:
    - he's the only one who gets the whip
    - he's the only one that enemies go for
    - when multiple people go on the spring jump, he always goes first
    - when you pull out a bomb, or whip, he's the only one who gets them, but he gets N copies
    - the view scrolls with the lead player only

- when one person gets damaged, they all fall on the floor simultaneously

- strange/bizarre/buggy:
    - when one of the people get pushed off into the [[frozen region]], EVERYONE DIES.  Weird.
      (workaround: make sure they all stick close enough together)




things to try:
    - later, do the "role reversal" thing, where it goes:
            ==================================
                A(goingright) -> nobody 
            ========================== =======
                B(goingright) -> A(goingleft)
            ========================== =======
                nobody -> B(goingleft)
            ==================================

    - make one person jump over a barrier, but the other person has to avoid jumping on spikes

    - depending on where you jump from, the jump arc can be different?  Try to make the two guys
      jump from different places, and land at different (but both useful) places

    - what happens if one of them gets a jetpack?  do they all fly?



- what kind of "team" activities can we do?
    - go down two different paths at once, and do some sort of "and gate" at the end?