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2011-04-14__OpenKnot.org
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knot_simulator
document updated 13 years ago, on Aug 2, 2011
Possibility of using the
Bullet
physics engine for knot tightening/dressing:
Tiny and Big: Up That Mountain
is a
game that uses rope
btSoftBodyHelpers::CreateRope
code examples
collision detection with soft-bodies is non-obvious?
no, you actually CAN'T do rope-to-rope collissions with softbodies... you have to use rigid bodies
NO..... you can actually enable soft-to-soft collision detection
well-known instability
simulations using rigid bodies
interesting